package com.tiny.core.game;

/**
 * 
 * @author Erick Zanardo
 * 
 */
public class GameConfig {
    private int screenWidth = 800;
    private int screenHeight = 600;
    private boolean fullscreen = false;
    private int expectedTPS = 60;
    private int maxFrameSkip = 10;

    public int getScreenWidth() {
        return screenWidth;
    }

    public void setScreenWidth(int screenWidth) {
        this.screenWidth = screenWidth;
    }

    public int getScreenHeight() {
        return screenHeight;
    }

    public void setScreenHeight(int screenHeight) {
        this.screenHeight = screenHeight;
    }

    public boolean isFullscreen() {
        return fullscreen;
    }

    public void setFullscreen(boolean fullscreen) {
        this.fullscreen = fullscreen;
    }

    public int getExpectedTPS() {
        return expectedTPS;
    }

    public void setExpectedTPS(int expectedTPS) {
        this.expectedTPS = expectedTPS;
    }

    public int getMaxFrameSkip() {
        return maxFrameSkip;
    }

    public void setMaxFrameSkip(int maxFrameSkip) {
        this.maxFrameSkip = maxFrameSkip;
    }
}
